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Showing posts from July, 2017

Dzyan Mandala SWF Session 1972 NEW LINK

Dzyan Mandala SWF Session 1972 NEW LINK Atendendo ao pedido feito no coment�rio do Contram�o, aqui esta o Dzyan - Mandala. Enjoy! -Bock-Ehrmann, Gerd (tenor sax)         -Braum, Ludwig (drums, percussion)         -Karwatky, Reinhard (electric and contrabass)         -Kr�mer, Harry (electric and acoustic guitar)         -Leuschner, Jochen (vocals, congas, percussion) Hardcake Special -Marron, Eddy (Guitar) - Giger Lenz Marron; Missus Beastly; Vita Nova 01. RESURRECTION * (Karwatky) 9:49 02. DRAGONSONG (Leuschner, Karwatky) 11:33 03. MANDALA � TRANSMIGRATION (Karwatky) 2:08 04. STEEL�S ELECTRIC (Marron) 6:30 05. DADDY GROOVE (Karwatky, Leuschner) 8:43 06. SAZ (Marron, Karwatky, Leuschner) 8:08 Mega download file now

ɑժѵҽղԵմɾҽՏ íղ մղíϲօժҽ

ɑժѵҽղԵմɾҽՏ íղ մղíϲօժҽ The Not-So-Shared Experience in Second Life On June 20th, 2017 the Unicode foundation updated the international standard for universal character mapping to version 10. Unicode 10.0 adds 8,518 characters, for a total of 136,690 characters. These additions include 4 new scripts, for a total of 139 scripts, as well as 56 new emoji characters. If you are a regular user of Second Life, then you�ve very likely seen these Unicode characters in use for things like announcements, custom names, and various decoration and fancy text for profiles. But there is a bit of a problem. While the Unicode standard is now up to version 10.0.0, a majority of Second Life viewers (including the default viewer) doesn�t really support a majority of the Unicode standard characters. So much for that �shared experience�, right? The Unicode set comes in quite handy when you want to add a visual element to your displays. For instance, there are a number of Unicode characters for icons and emoji